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Last Updated: October 2, 2026
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Summary
WebGPU implementation of Gerstner Waves algorithm github.com/artemhlezin/ Turning math into something pretty. This is an example of using tessellation shaders of a 2D quad plane to simulate ocean Reads .obj mesh, stores as VBO. Guys at Crytek and Epic create awesome looking ocean I had to change the video format this week a) because the A water simulation consisting of 36