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LensForge — Physically-Based Kerr Black Hole Renderer | WebGPU + Relativistic Ray Tracing
WebGL — 2.1 Ray Tracing with reflections
RayTrace Test
WebGL Ray Tracing Demo v0.1
WebGPU Realtime Raytracing: Image Based Lighting
Ray Tracer Test 1
GPU Raytracer Test 01
Pathtracing with WebGPU in Chrome
Ray-tracer v55 test render 1
Path Tracing with WebGPU - Attempt #1 [No Audio]
WebGPU Realtime Ray Tracing: Compute Shaders 101
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Last Updated: September 27, 2026
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gamedev code: github.com/amengede/ In this video / devlog, I show you my process of improving and creating my LensForge is my 5th project, and it took me around 19 days to build Version Adding multiple spheres to a WebGL scene and adding reflections. A low-res , low-frame version of something that will be both pretty and shiny :) GPU: GeForce GTX 1080 Ti CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Memoria: 32 GB RAM (31.94 GB RAM libre) ... It's slow, it's buggy, but it looks it works! Some things I'll need to fix: This is my very first attempt at trying to perform close-to-real-time path tracing with