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Another day's Asteroids Clone WIP
XGS PIC 16-bit Atari Asteroids Clone
Asteroids Clone WIP using C# - Acceleration/Deceleration Issues
Asteroids Clone in C++ and OpenGL
Asteroids (1979 version) Clone WIP in C# - Working with Momentum And Mid-Flight Trajectory Changes
Asteroids (1979 version) Clone WIP in C# - Asteroid Collision and Scoring Implemented
Asteroids Clone in XNA
Asteroids clone (sort of) built in Unity with switchable graphics.
Asteroids Clone
Another Asteroids Clone
Asteroids clone
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Last Updated: September 27, 2026
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Summary
I'm sorry to say this but I temporally stopped making Final Inteception. I had a burn out / depression issue and couldn't pull myself ... With momentum combined with rotation + thrust in a different direction now working, I set my sights on implementing projectiles ... Unity 5 prototype controller test Music Kubbi - Firelight. Made some good progress today. It almost looks an actual game! In this short clip, I demonstrate the issues I'm resolving with my