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Introduction to SDF modelling with SolidVolume in Uniform
[WIP] [SDF Macross] Which parts have to disappear when transforming into a battroid
Clavicula :: SDF Bezier & Helix
[WIP] [SDF Macross/VF-1A] 4K LightWave3D 2020 Test Render
Anime Character SDF Volume Head (WIP)
Blender | ConjureSDF demo - SDF modelling
Face SDF Generator: Create Smooth Distance Fields for Games & 3D Art
I'm making a game engine based on dynamic signed distance fields (SDFs)
[CEVShaderEditor] Node based shader editor. Preview. WIP
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Last Updated: October 1, 2026
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Summary
Currently uses two compute shader, one to calculate the result of each github.com/dsleep/SPP (Target is the SimpleSDFEditor) Mentioned Libraries/Sites: shadertoy.com/ ... After watching too much Inigo Quilez going down the rabbithole myself and writing raymarchers in HLSL. This was done using ... Tutorial recorded using Uniform 1.4 on iPad This video outlines how to begin 3D anime styled character. Raycasting signed distance functions. Eyes and mouth painted on with 2D SDFs. Made with 5 spheres ... This is a sped up demonstration of my latest Blender addon, ConjureSDF. About 20 minutes realtime. It enables smooth, non ... MuJoCo collisions using signed distance fields ( My motivation when starting this project was to build an engine that enables high fidelity modifications to world geometry during ...