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Developments
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Worldforge Ember, terrain shadows
Worldforge Ember, GSoC 2010 quickhelp
Worldforge Ember, terrain area editing
Worldforge Ember - Pathfinding
Worldforge Ember, dynamic shadows from point light source
Worldforge Ember, terrain editing
Worldforge Ember, adding and altering a terrain area
Worldforge Ember, context hover help
Worldforge Ember - WIP Bullet integration
Worldforge Ember, adding new points to an area
Worldforge Ember - Autologin
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Last Updated: October 2, 2026
Summary
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Summary
A demonstration of the new client side features for " Shows WIP of exporting and importing entities in Shows how the dynamic real time shadows are shown for trees. The shadows are WIP and haven't got support for correctly ... This shows the new Entity Creator, as worked on by Alexey Torkhov during the Google Summer of Code 08. Shows of how the terrain is dynamically lit and shaded. Shows Tiberiu Paunescu's work during GSoC 2010 with quickhelp funtionality. Graphical and real time editing of terrain areas. The changes are sent to the server live, so the changes are seen to all other ... This shows the newly added pathfinding and obstacle avoidance functionality. We use the Recast/Detour library in order to ... Shows how point light sources provide real time shadows. Demonstrates terrain editing in Shows how a terrain area can be added to any arbitrary entity. The points can be altered in real time, new points added and ... This clip shows the new context hover help which appears when the user lets the mouse linger on the scenery. Shows work in progress with integrting Bullet physics into Shows how new points can be added to an area. By pressing ctrl when a polygon point is being moved a new one is created. Shows the new autologin feature of