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Developments
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XNA Flocking Behavior AlgorithmTest
XNA Flocking algorithm implementation
XNA Flocking/Boids
XNA Boids Follow Interpolated Path Basic Flocking
Flocking Demo (XNA)
10000 Boids in XNA using CUDA
Nordic Game Jam 2008 Flocking Fourplayer XNA Xbox 360 game
Flocking - C# and XNA
Steering Behaviors - 200 bots Flocking XNA GS 3.1
Flocking demo
Boid simulation using XNA
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Last Updated: September 30, 2026
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Summary
quick adaptation of vergenet.net/~conrad/boids/pseudocode.html to For Computer Animation Algorithms and Tech class Mark Thill and I created this Yet more optimizations - both in CUDA and C This video runs at 20fps, but the app runs at 30fps when Fraps is not running. Really fun 4 player, game for the xbox, made in only one weekend, at Nordic Game Jam 2008. This is the first implementation of my boid simulator using