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Last Updated: October 1, 2026
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Summary
Added some performance (and server) optimizations... the game keeps running at 60+ fps. I have yet to test with loads of people in ... Testing collision detection with some sort of raindrops. testing collision with dynamic objects (moving collision object) Switched the gameplay mechanic from traditional move-and-shoot to use a targeting system instead. Also, shiny-ed up the ... A game not quite finished in approximately 24 hours during the 2009 Global Game Jam. The game uses My implementation of volumetric clouds as explained in the paper "Volumetric Clouds and Video and audio generated by Artipixoids! CA. In this modification, stable This update showcases the new deferred lighting system I have implemented into the Project Daedalus rendering engine, as well ... Hello! This is my third update of my MazeGame project.(made by