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Intermediate C++ Game Programming DirectX [Destructor + SUPER IMPORTANT STUFF!] Tutorial 6
Intermediate C++ Game Programming DirectX [File IO] Tutorial 4
Intermediate C++ Game Programming DirectX [dynamic_cast / RTTI typeid] Tutorial 19
Intermediate C++ DirectX Game Programming Tutorial: Lesson 21
Intermediate C++ Game Programming DirectX [map / set / Associative Containers] Tutorial 24.1
Intermediate C++ Game Programming DirectX [Virtual Funcs. / Polymorphism] Tutorial 18.1
Intermediate C++ Game Programming DirectX [Pointers] Tutorial 2.1
Intermediate C++ Game Programming DirectX [Inheritance / protected] Tutorial 17.1
Beginner C++ Game Programming DirectX [Class / Object / Member Variable] Tutorial 4.2
Intermediate C++ Game Programming DirectX [C-strings] Tutorial 3
Beginner C++ Game Programming DirectX [Compiler Confessions] Tutorial 18
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Last Updated: September 26, 2026
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Summary
Some concrete examples of exceptions "in the wild". You can figure out the dynamic types of your polymorphic pointers, but should you? Need downloads? Have questions? Seek (in the forum) and ye shall find. The forums: planetchili.net/forum. Associative containers (maps / sets) based on binary tree data structures. Virtual functions (dynamic binding) are kind of a big deal. Polymorphism. Other big words. Inheritance is one of the most powerful features of C++. Use it don't abuse it.
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