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Last Updated: October 1, 2026
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I made more progress on the editor and show a little more detail on how levels are created and stitched together in the engine. Wall sliding implemented. Now using preamble flags to clip my sprites and optimize the drawing routine. Digitizing my own ... Short video but many updates. Added my own custom pistol and shotgun, using my own props. Enemies can now be ranged or ... A journal system was added for in-game story telling. Secret room support added. A password system was created so levels can ... I'm happy to announce this game is ready after 9 months of what started as a BioFury, a zombie First Person Shooter homebrew In this final version we added the image texture to 4 direction of: - South - North - East - West For this version we made our ... At this state it supports: - collision detection (bounding box & wall slide) - texture mapping (walls, floor & ceiling) - pixel shading ... I'm happy to share my raycaster video with you! I hope you learn something, or find it interesting and stay tuned for more fun ...