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Last Updated: October 2, 2026
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Summary
My 4th video in the series, and the first one focusing on the My 3rd video in these series is a complementary part of few things I unfortunately left out from my previous video on Doom This is my sequel video into the working of Doom This is my recent experimentation with a two pass method to combine A bit of a random video, it's been a long and wanted to show things I have been working again, trying to make the PC porting I have been sperging till I saw the digital foundry video on Tomb Raider on Sega Saturn. Yes, a quite trending tech video at the ... There isn't much code in this video, rather some schematics for As I continue developing for this port, I tried to slightly optimize the renderers and then add some new low quality options. Hey yall! In this video, ill be covering the basics of cell-shaded games, and how game developers get that cool look. As always if ... This is part one of a multi-part digital shading We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ... Perspective matrices have been used behind the scenes since the inception of 3D gaming, and the majority of