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Astra - Devlog #7
Astra - Devlog #4
Astra - Devlog #10
Reimagining Astortion | Devlog 0
Astra - Devlog #2
Astra - Devlog #14
Astra - Devlog #1
Astra - Devlog #3
New Outpost Generation Kit (Astra Devlog)
I Used Astra & Blender to Rebuild My Game Character | Greyhaven Devlog #2
2026 09 05 (Devlog #9) - Major Improvements
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Last Updated: September 29, 2026
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Summary
Day 3 of building the space sim I got tired of waiting for. Improved lighting and Hillaire-based atmospheres are in. Still needs ... Day 6 of building the space sim I got tired of waiting for. 100 players, 3 workers, one continuous world. Authority transfers when a ... Day 8 of building the space sim I got tired of waiting for: # Day 4 of building the space sim I got tired of waiting for. Started the custom networking layer today. Clients can now connect and ... Still Day 4 of building the space sim I got tired of waiting for. It's early, rough, and nowhere near the scale I ultimately want, but the ... Day 2 of building the space sim I got tired of waiting for. Procedural noise is in, and the quadtree terrain can already produce ... Day 7 of building the space sim I got tired of waiting for. Spent most of today dealing with the less glamorous parts of building an ... Wishlist Astortion on Steam === store.steampowered.com/app/1993980/Astortion/ === Support the channel ... Still day 1 of building the space sim I got tired of waiting for. 1000000 rotating cubes at ~2–3 ms. Build for stupid scale first, ... Day 15 of building the space sim we got tired of waiting for. After a few unexpected detours, I'm back to preparing for our demo in ... Still on day 1 of building the space sim I got tired of waiting for. Spherized-cube planet, quadtree terrain LOD, and edge fans ... Small update on hab/outpost generation in