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New Outpost Generation Kit (Astra Devlog)
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Last Updated: September 29, 2026
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Summary
Still Day 4 of building the space sim I got tired of waiting for. It's early, rough, and nowhere near the scale I ultimately want, but the ... I am a solo dev, working in my free time on my dream game. Welcome to the world of Rivenwatch Online. I've been working on it ... Astro Inc. is taking shape. Here's a short gameplay update from my solo-developed, physics-based space mining sandbox, with ... Day 5 of building the space sim I got tired of waiting for. Networking is now running on an actual cloud server with real latency, not ... Day 6 of building the space sim I got tired of waiting for. 100 players, 3 workers, one continuous world. Authority transfers when a ... Day 3 of building the space sim I got tired of waiting for. Improved lighting and Hillaire-based atmospheres are in. Still needs ... Day 2 of building the space sim I got tired of waiting for. Procedural noise is in, and the quadtree terrain can already produce ... Day 15 of building the space sim we got tired of waiting for. After a few unexpected detours, I'm back to preparing for our demo in ... Small update on hab/outpost generation in Day 1 of building the space sim I got tired of waiting for. Vulkan initialized. World-space positions are 64-bit, added camera ... Day 8 of building the space sim I got tired of waiting for: # Still day 1 of building the space sim I got tired of waiting for. 1000000 rotating cubes at ~2–3 ms. Build for stupid scale first, ... Thanks for watching, let me know your ideas and feedback! I will upload a new video as soon as possible. This one took a little ...