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Last Updated: September 27, 2026
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This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. In this video I explain how to change a forward renderer into a Original video: youtu.be/CfjvpKKMarI Personal and strongly opinionated rant about why one should never use In Episode of Shaders Monthly, we talk about deferred shading and implement a first ... Buffers & Culling - Draw Calls - Graphics APIs & GPU Pipeline - Forward vs In this talk, I will compare the Forward and There's problems with my light accumulation yet but the ... improvements can be made in a modern This is a -up to my previous video that tries to address some of the raised concerns. Slides: ... nucleartrailers.com Unity 3 'Feature Preview - Bunch of omni lights illuminating some grey cubes :) Source: github.com/pakt/gfx/tree/master/mrt.deprecated. First draft of translucency mapping. No mapping to it yet, just fixed translucency value across the walls.