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JEMGEngine - Box2DLights Support
Box2dLights deferred rendering
WiP Smooth Box2dLights
LibGDX, Box2D, Box2DLights Demo
Box2dLights Smooth Cone Light finally works!
LibGDX tile map w/ box2dlights!
Apricity - Platformer Demo #6 - Box2DLights
Playing with Box2D and Box2DLights with shaders
LibGdx | UnBox2d | Box2d Lights | Gdx AI
Soft light support in smooth box2dlights
LibGDX BOX2D Lights day night cycle
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Last Updated: September 30, 2026
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Summary
Finally got lighting working. It's too much right now though. Smooth lights, better looking, lower performance, drop in replacement for base lights with some extra features. forum.jemgengine.com/ Thanks to Testing deferred rendering with normal maps in libGDX with Smooth light produces a lot better visuals with comparable total ray count. Both lights use at most 64 rays. Due to additional ... Another iteration of what you might have already seen in my other videos. What have changed: - jumping mechanics completely ... Smooth light on the left, default one on the right! Finally able to get a 2 layer tile map rendering with box2D objects, lights, and a moving sprite that is using A* for pathfinding ... Have fixed or tweaked the rendering orders so the walls are always visible, also tweaked the lights to only cast shadows on walls ... Added a basic day to night cycle, new clock class keeps time and counts days. Using LibGDX, Box2D and