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box2dlights
Box2dLights Smooth Cone Light finally works!
Box2dLights deferred rendering
WiP Smooth Box2dLights
Smooth Box2dLights for LibGDX
LibGDX BOX2D Lights day night cycle
LibGDX : Box2D Lights
AWESOME combination: LibGDX, Box2D, Box2DLights. Some features demo + SOURCE CODE!
Real-Time DDGI Global Illumination in a Custom C++/OpenGL Engine
box2d lights - physics quirks
LibGDX - Box2D Lights - Cone and Point Lights (Part 3)
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Last Updated: September 29, 2026
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Summary
Finally got lighting working. It's too much right now though. Smooth light on the left, default one on the right! Testing deferred rendering with normal maps in libGDX with Smooth light produces a lot better visuals with comparable total ray count. Both lights use at most 64 rays. Due to additional ... Smooth lights, better looking, lower performance, drop in replacement for base lights with some extra features. Added a basic day to night cycle, new clock class keeps time and counts days. Using LibGDX, Box2D and Here is a test project using libGDX and box2D + Yet another quick video showing some features of LibGDX with Box2D and Dynamic Diffuse Global Illumination (DDGI) running in the custom C++/OpenGL 4.5 engine I'm co-developing for a multiplayer ... I made each light source insanely small. Things happened. In this video, I mess around with cone and point lights. Lights become very simple to add once you've set up the ray handler!