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Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures
Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression
Multiplatform Libgdx Gamedev Tutorial - part 9 - Player can lose the game!
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Last Updated: October 1, 2026
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In this tutorial we look at supporting When Microsoft killed off RoboVM, the future of Let's diversify our gameplay by adding This video is part of the Udacity course "2D Game Development with It's really early in the morning and i haven't slept all night. So instead of a blog post i give you this: the almighty Delta Time is commonly used in producing games to provide a frame independent movement within games, this will ultimately ... ... and that's going to be what we're going to be using to actually touch using the nexus First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Let's tweak our game's balance and reward player for completing levels! Lesson Transcript: (with code snippets): ... Today we have an important day: we actually get to implement an important part of the game: the losing process. To make it ...