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Coding Adventure: Ray Marching
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Improving my Rubik's Cube Solver
Coding Adventure 15
Coding Adventure: Boids
Coding Adventure: Terraforming
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Coding a Coding Game
Coding Adventure: Ant and Slime Simulations
Coding Adventure: Hydraulic Erosion
Coding Adventure: Rubik's Cube
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Last Updated: September 28, 2026
Summary
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Summary
Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ...