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Coding Adventure: Ant and Slime Simulations
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Ray Marching
Coding Adventure: Solar System
Coding Adventure: Simulating Fluids
Coding Adventure: Improving my Rubik's Cube Solver
Coding Adventure: Ray Tracing
Coding Adventure: Simulating Smoke
Coding Adventure: Software Rasterizer
Coding Adventure: Making a Better Chess Bot
Coding Adventure 101
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Last Updated: September 26, 2026
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My attempt at solving the 3x3 Rubik's cube (by My attempt at writing a little graphics and compute library with Vulkan. Links: Support my work (and get early access to new ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...