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Coding Adventure: Coding a Coding Game
Coding Adventure: Terraforming
Coding Adventure: Simulating Fluids
Coding Adventure: Rendering Fluids
Coding Adventure: Ant and Slime Simulations
Coding Adventure: Ray-Tracing Glass
Coding Adventure: Portals
Coding Adventure: Boids
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Clouds
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Last Updated: September 27, 2026
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Summary
My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... We've succeeded in the past to make a bunch of little balls behave a fluid, but can we now make them look a fluid too? A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from