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MIDNIGHT SECURITY | Deep Coding Ambient for 3 Hours
Coding Adventure: Terraforming
Coding Adventure: Ray Marching
Coding Adventure: Solar System
Coding Adventure: Coding a Coding Game
Coding Adventure: Ray Tracing
Coding Adventure: Simulating Smoke
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Simulating an Ecosystem
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Last Updated: September 28, 2026
Summary
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Summary
The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...