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A New Approach to RAYTRACED LIGHTING in my VOXEL ENGINE | Devlog 5
CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions
XNA Voxel Engine - Beginning Collision Detection
Voxel space decomposition for collision detection
Voxel Engine Demo: New Engine + Collision Tests
C# Voxel Engine - Collision Hit Tests
Handmade Hero Day 642 - Debugging Voxel Collision Bounds
OpenGL Voxel Physics and Collision Detection
voxel engine test 2: basic terrain and collision
Voxel Engine Devlog - AABB Physics and Collision Handling
C# Voxel Engine - Movement collision detection and mouse picking
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Last Updated: September 29, 2026
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Summary
Not really happy with this as the player is only 1 block tall. Will redo it later. It's great to be back to square one :/ . Guys, the amount of opengl I am using for this is tiny so far. It's basically just simple rendering ... In this video, I describe the implementation of a novel approach I developed for global illumination in my Wanted to post an update since its been a while. Restarted a year or so back and things are looking more a real game Day 642 of coding on Handmade Hero. See handmadehero.org for details. the code is starting to become messy also, i really need to refactor at some point discord.gg/ATQdBSVDjg. This video shows the current progress of my custom Shadows are slightly better too, sorry about the music, pandora was playing and fraps recorded it too. I may look in to something ...