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Voxel Terrain Test 2
Voxel Engine Test
Voxel Engine Demo: New Engine + Collision Tests
C# Voxel Engine - Collision Hit Tests
Voxel Engine Test - Collision detection
Sub-Voxel Engine Stress Test - 1 Billion Voxels
CPU Voxel Engine Collision Detection
Voxel Engine Devlog - AABB Physics and Collision Handling
C# Voxel Engine - Collision system implemented
Voxel Trench Run v2 - basic collision detection
CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions
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Last Updated: September 29, 2026
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Summary
the code is starting to become messy also, i really need to refactor at some point discord.gg/ATQdBSVDjg. Split map up into chunks. This is loading and rendering 25 chunks, where the game itself will only load 9 at a time. More info at: procworld.blogspot.com/ A Wanted to post an update since its been a while. Restarted a year or so back and things are looking more a real game Not really happy with this as the player is only 1 block tall. Will redo it later. This video shows the current progress of my custom
Voxel Engine Test 2 Basic Terrain And Collision.pdf
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