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Last Updated: September 26, 2026
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Summary
150 Drones following simple algorithm: - Select random node - Calculate waypoints to node - waypoints to target node ... I am working on a multithreaded This is a simple missile AI that raycasts in the direction of the missile and dodges based off where the incoming objects are. idk how to make tags so some random website did it for me Unity offers so many tools that get under utilized... The Nav Mesh being something that is so powerful and used to be such a pain ... The AI in this scene seeks out "Low Visibility" places in the map using a Lazy Theta Star search for navigation and ray-casting for ...