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Last Updated: September 27, 2026
Conclusion
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Summary
This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. Original video: youtu.be/CfjvpKKMarI Personal and strongly opinionated rant about why one should never use Code samples derived from work by Joey de Vries, author of learnopengl.com/ All code samples, unless ... A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ... In this talk, we'll present the new geometry Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Ability for the lights to use lightstyles, so they have ability to flicker, works with volumetrics as well. didnt build cubemaps so i am is ... This is now available here (public post and links): patreon.com/posts/ This is a -up to my previous video that tries to address some of the raised concerns. Slides: ... Demo of a Vulkan renderer capable of The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Threat Interactive Video 28 discusses the butchered MSAA implementation inside Crysis 3 to isolate where improvements can be ... In this video, I explain how the graphics pipeline works - starting on the CPU and ending up with final pixels on the screen.