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Deferred Rendering with both Moment Shadow Maps and SSAO
Deferred Shading and Shadow Mapping
Deferred shading with dynamic soft shadows
Vulkan Deferred Rendering and Physically Based Rendering (PBR) with Shadow Mapping
OSG deferred shading with projected shadow map
Deferred Cascade Shadow Mapping Split Selection
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Last Updated: September 27, 2026
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Summary
4 point lights + 2 spot lights everything casts In this latest dev log I go through how I added Cascading In this video I explain a lot of topics related to shadows and If you're interested in shadowmapping, you can plug that into your Showcase of my rendering engine made in Rust and Vulkan featuring