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Deferred Rendering with both Moment Shadow Maps and SSAO
Deferred shading with dynamic soft shadows
Deferred Renderer with cubemap shadows
Deferred Shading and Shadow Mapping
Vulkan Deferred Rendering and Physically Based Rendering (PBR) with Shadow Mapping
Deferred Cascade Shadow Mapping Split Selection
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Last Updated: September 29, 2026
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Summary
In this latest dev log I go through how I added Cascading 4 point lights + 2 spot lights everything casts If you're interested in shadowmapping, you can plug that into your In this video I explain a lot of topics related to shadows and Showcase of my rendering engine made in Rust and Vulkan featuring