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Last Updated: September 28, 2026
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Summary
C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some This is a crappy version of a bloom + Created with MS Visual Studio 2013, C++ and Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... In this video I explain a lot of topics related to shadows and I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ...