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Scale Introduction - DragonRuby Game Toolkit Framework
DragonRuby Game Toolkit - Hot-loaded Shaders while retaining game state.
DragonRuby Game Toolkit - Metroidvania game dev portal mechanic.
DragonRuby Game Toolkit - Shaders: Water Ripples
DragonRuby Game Toolkit - Visual Regression
DragonRuby Game Toolkit 7 - Many to Many Collisions Performance
DragonRuby Game Toolkit vs Unity Performance - Collisions
AABB vs SAT - 2D Collision Detection
DragonRuby Game Toolkit Performance
DragonRuby Game Toolkit - Square Fall (Mult-orientation and Edge to Edge rendering)
Game Development in DragonRuby With Amir Rajan | Rubber Duck Dev Show 72
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Last Updated: September 30, 2026
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Summary
One of the sample apps that ships with the Source code: gist.github.com/amirrajan/103bfb68a8d19d95160ae597305c54e1. Focus on making your game fun instead of coding menus and settings. Scale is a framework for Working on a portal mechanic for my metroidvania Collision of many sprites. Source code: gist.github.com/amirrajan/08d3971613a29b6f322353cc9dc33e89. different sat, dont worry ADDITIONAL RESOURCES Source code is here: gist.github.com/amirrajan/e26fc9de3c20e7c395f6809a9946d1b9 In this episode of the Rubber Duck Dev Show, we discuss