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Extinctathon - Game State Management
Extinctathon - enemies, points, and bugs
Extinctathon - New music!
Extinctathon - Barriers, checkpoints, and bug fixes
Extinctathon - Pills, balls, and bibles
Level Select Box to Golden Transition
Extinctathon Teaser
Extinctathon
Falling Blocks You Move to Make Lines
Platformer 2 - Angled Surfaces and in-game editor
AbstractEngine Test1
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Last Updated: September 29, 2026
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Summary
Video of my XNA-made game with newly added enemies and the ability to die. My basic game state management implementation, along with one of the remaining bugs with my collision detection / handling. Showcasing some of the different enemy types in Not a lot new here gamewise, but an awesome new backing track by Asheville, NC's Eugene Ward. his myspace: ... Showing off some small new features and some small bug fixes in Adding some basic projectile weapons to my 2D sidescrolling platformer. ... Provided to YouTube by DistroKid this is a simple Tetris clone using the XNA framework. Finally got my gameplay working fully with angled ground surfaces. Video also shows a little bit of the in-game editor, not much ...