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Extinctathon; death and enemies
I Played 100% of IGTAP
Extinctathon - Loading enemies
Extinctathon - enemies, points, and bugs
Extinctathon - Audio and some refinements
Extinctathon: Level transitioning
Extinctathon - New music!
Extinctathon Level Editing
Extinctathon v0.0
Stampede TT, then Arena 👽👽👽 !ip !course !elephant !discord !upgrade
Unreal Tournament 2004-Extinctathon Part 1
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Last Updated: September 29, 2026
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Summary
Provided to YouTube by DistroKid My basic game state management implementation, along with one of the remaining bugs with my collision detection / handling. Thanks to Grow Therapy for sponsoring this video! Head to growtherapy.co/extinctzoo to find your dream therapist today! Adding some basic projectile weapons to my 2D sidescrolling platformer.  ... Video of my XNA-made game with newly added enemies and the ability to die. I played 100% of IGTAP (an Incremental Game That's Also a Platformer) and it transformed me into a raging goose. main channel ... Loading some enemy types from a file. This also shows the addition of points to the game. Showcasing some of the different enemy types in I've added some (VERY) basic audio effects and music to Transitioning between different levels in Not a lot new here gamewise, but an awesome new backing track by Asheville, NC's Eugene Ward. his myspace: ... The early stages of the level editor in Exctinctathon. This video features the newer (correctier) collision detection as well. If you want to support Witty by upgrading your membership in chesscom, please use this link go.chess.com/witty_alien tts ...