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Last Updated: September 27, 2026
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Summary
Showing off relatively new functionality in the As well as adding ray traced shadows and colored lights, I added a fullscreen mode. Note: by ray traced shadows, I mean that I'm ... In this video I show the phong shading capabilities of the Since I'm not a personal fan of implementing mip-mapping, I thought of a way to go around it. Here you can see what I've thought ... This video demonstrates some entity pathing. The path is defined by a linked list created from path nodes that are placed using ... Just a fun experiment to see if a full This is a re-recording of my previous recording that has the full screen, fps, and polygon counts visible. Conxeline Uses a blend of ... Going through the book Developing Games In
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