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FFP v0.4.0 || 3D Java software renderer || Lightmaps
FFP v0.4.6 || 3D Java software renderer || An alternative to mip-mapping
Java 3D Game Engine Development - Part 1 Rendering Engine
Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing
Single Thread Software Renderer in a Console Emulating Library
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Last Updated: September 28, 2026
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This video demonstrates some entity As well as adding ray traced shadows and colored lights, I added a fullscreen mode. Note: by ray traced shadows, I mean that I'm ... Added shadows to the lightmaps by ray tracing and testing against bounding boxes rather than polygons. Applied a bilinear blur ... Showing off relatively new functionality in the Since I'm not a personal fan of implementing mip-mapping, I thought of a way to go around it. Here you can see what I've thought ... Just a fun experiment to see if a full In this video I show the phong shading capabilities of the GitHub page: github.com/brilliantgames/BG-C- In this video, I play around with various sofware In this first Devlog, I covered some of the additions that I've implemented into my
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