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Infinite Terrain Rendering with Geometry Clipmaps in Unity
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Last Updated: September 30, 2026
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Summary
It's currently a bit laggy, even when no new terrain is loaded, so I'll need to investigate why the terrain rendering is slow. Video shows my implementation of GPU-based See project page hhoppe.com/proj/geomclipmap/ Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. the full series, including source code on Patreon! patreon.com/MichaelJared Part 2: ... My own implementation of the GPU-based Kinda Largeish terrain for Jetpack Battle. Demonstrational video of terrain level of detail techniques made with Blender. Today's progress is on-the-fly normal generation and splatmap support for materials. I used a very primitive phong shader and ... This time I experimented with terrain rendering again. I wanted to render infinite procedural terrain and I got stuck on