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GPU based Geometry Clipmaps
Geometry clipmaps: Terrain rendering using nested regular grids (SIGGRAPH 2004)
Continuing my deep dive into Geometry Clipmaps (3D terrain rendering)
Geometry Clipmaps - High Resolution
Geometry clipmaps
Geometry Clipmaps
Terrain Generation Using Geometry Clipmaps
ClipMap Blending Smother Borders
Geometry Clipmaps - Normals and Splatmaps
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Last Updated: October 1, 2026
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Summary
Video shows my implementation of GPU-based My own implementation of the GPU-based the full series, including source code on Patreon! patreon.com/MichaelJared More of my stuff: ... See project page hhoppe.com/proj/geomclipmap/ Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. This is a short demo video of the Kinda Largeish terrain for Jetpack Battle. It's currently a bit laggy, even when no new terrain is loaded, so I'll need to investigate why the terrain rendering is slow. This video shows off the blending with Today's progress is on-the-fly normal generation and splatmap support for materials. I used a very primitive phong shader and ...