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Gmax Trainz tutorial
Gmax: How to make models for Trainz, part 7b - Materials and maps
Trainz GMAX Tutorial: How to Animate a Lighthouse with a Rotating Beacon
Gmax: How to make models for Trainz, part 3 - Textures
Basic animation and exporting of a bogie from Gmax to Trainz
Trainz Gmax Tutorial #1 - Installing GMAX
Tutorial per Gmax (Trainz 2010)
Gmax: How to make models for Trainz, part 5 - More Splines
Making more complex models in Gmax
Gmax tutorial: making 1076 class 0-6-0ST for Trainz railsim - session 1
Applying textures in Gmax
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Last Updated: October 2, 2026
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Summary
Part 4 shows how to use the editable spline function to make a cross section of a shape for your model and then extrude it to ... This is the first part of a basic introduction to This second part concentrates on meshes, the basic unit for making 3D models for More discussion about making materials (textures) for your models. In addition to the basic image (the tga file) I also use others to ... Part 3 of my 'how I make models' series. This one covers the basics for applying a texture to a mesh i.e. weathered grey planks ... In this video I have tried to highlight the essentials for creating an animated bogey in How to use the Line editable spline combined with the lathe editing function to make a locomotive chimney. A description of how I've been making Seaforth Sands station for the Liverpool Overhead Railway. The model is divided into two ... Here are my opening moves in creating a class 1076 0-6-0 saddle tank for A short look at the way in which I apply textures to meshes within