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Last Updated: September 27, 2026
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Summary
Replace the JButtons with JToggleButtons so that we can hold the dice between rolls. We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI. Controlling the number of times the player of the game can roll the dice. Congratulations! You made it to the final video in the The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... Next, we create a new Game Model class that will allow us to separate our game processing code from out user interface (UI) ... Finish the Dice rolling functionality in the We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... We add more features to the reset game state so that the player can hit the reset In this episode, I show you how to create We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... We take a pause from coding as we reach our milestone of having the user interface (UI) complete. This includes having each of ... This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ...