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Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2 - 21.0 Yahtzee - Code Cleanup
Yahtzee - Java
Java 2 - 16.0 Yahtzee - Reset Game
Small Straight ... Large Straight ... Yat-Z!
Getting A Small Straight
Java 2 - 15.0 Yahtzee - Update Totals
Java 2-02 Yahtzee: Number of Rolls Control
Java 2 - 17.0 Yahtzee - Factoring Upper Scores
Java 2-00.0 Yahtzee: Die Class
Java 2 - 09.0 Yahtzee - UI Split From Game Model
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Last Updated: September 29, 2026
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Summary
This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... Congratulations! You made it to the final video in the Two more scoring categories are handled in this video, both The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... Final housekeeping chores are addressed and We add more features to the reset game state so that the player can hit the reset button and it will be as if the game is being run for ... Play Yat-Z with friends, or alone in competitive duplicate mode. gameslush.com/yat-z. We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI. Controlling the number of times the player of the game can roll the dice. We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... The first video in the series on how to build a dice roller project that eventually will grow into a full fledged version of the dice game ... We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ...