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Java 2- 00.5 Yahtzee: Dice Class
Java 2-02 Yahtzee: Number of Rolls Control
Java 2-03 Yahtzee: Hold Array
Java 2-05 Yahtzee: State Machine
Yahtzee - Java
Java 2 - 19.0 Yahtzee - Large Straight
Java 2 - 21.0 Yahtzee - Code Cleanup
Java 2 - 20.0 Yahtzee - Small Straight
Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2 - 09.0 Yahtzee - UI Split From Game Model
Java 2 - 07.0 Yahtzee - Renaming and Code Cleanup
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Last Updated: September 27, 2026
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Summary
The first video in the series on how to build a dice roller project that eventually will grow into a full fledged version of the dice game ... Congratulations! You made it to the final video in the We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... Next, we create a new Game Model This is the second video in the series that show you how to create a Controlling the number of times the player of the game can roll the dice. Yeah so here what we'd to do is add an array that says whether a single Finish the Dice rolling functionality in the The large straight category is addresses as well as that addition of a new method to the game model that resets the turn number. Final housekeeping chores are addressed and small bug fixes are put in place. This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... So far, the naming of variables and controls has been pretty haphazard. In order to align these names with the names used in ...