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Last Updated: September 26, 2026
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Summary
Decided to upload a new video of this small project of mine. Video of the first As well as adding ray traced shadows and colored lights, I added a fullscreen mode. Note: by ray traced shadows, I mean that I'm ... Showing off relatively new functionality in the FFP (Fixed Function Pipeline) demonstration of multithread raytracer in This video demonstrates some entity pathing. The path is defined by a linked list created from path nodes that are placed using ... Going through the book Developing Games In Complete rewrite here. My previous video was based on code I was writing while learning, so it didn't feel "clean" to me. So I threw ... Just another quick scene demonstrating the In this part, we start going over I want to show you the current state of my Backface culling! Z buffering! Rasterization! This is a re-recording of my previous recording that has the full screen, fps, and polygon counts visible. Conxeline Uses a blend of ...