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Java Netbeans Game Dev Log - part 26: Saving the game and cooking!
Java Netbeans Game Dev Log - part 1: The Beginning
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
Java Netbeans Game Dev Log - part 46: Roads!
Java Netbeans Game Dev Log - part 9: Backpack and Leny on the screen!
Java Netbeans Game Dev Log - part 39: Smeltery and smelting!
Java Netbeans Game Dev Log - part 48: fixes and distribution!
Java Netbeans Game Dev Log - part 10: Backpack mostly finished!
Java Netbeans Game Dev Log - part 33: Wooden house and instances!
How To Make Snake Game in Java NetBeans (𝟮𝟬𝟮𝟲) | 100% WORKS | NO Yapping, To The Point | FAST & EASY
Java Netbeans Game Dev Log - part 28: Projectile animation, skills!
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Last Updated: September 29, 2026
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Too tired to write a description :) Also I've added leather armor, ore veins and fixed a lot of bugs. I've reworked the image load up system so the whole animation is ... Crate will have a special type of an inventory which you can be filled with multiple items of the same type. They can be used to ... I had to unify the inventory system in order to ease the future In order to be able to save the I've improved the performance, cleaned up and refactored some of the code and added bunch of new things. The most interesting ... The next step in metalworking was smelting and it's done by the smeltery forge using coal and ores. Maven, distribution, filtering resources and reading property files... and bunch of fixes campfire, craftbook, clay oven, . I came up with two ideas about how to handle the house - instance or the real thing in the I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ...
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