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Java Netbeans Game Dev Log - part 45: Eating fixed and help added!
Java Netbeans Game Dev Log - part 1: The Beginning
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Dragon Road - Java Game Devlog 04 : Many Graphical Changes
Java Netbeans Game Dev Log - part 36: Caves!
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
Java Netbeans Game Dev Log - part 43: Saving the game, animations!
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 35: Stackable inventories!
Devlog 10: A place to explore! (Java + LWJGL)
Java Netbeans Game Dev Log - part 44: Custom cursor!
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Last Updated: September 26, 2026
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Summary
A tough decision has been made and LibGDX was introduced into the project. This is a current state of it and plans for the future ... Maven, distribution, filtering resources and reading property files... and bunch of fixes campfire, craftbook, clay oven, . I've fixed the eating issue, fixed the animation issue and added help and keybinds. Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. Too tired to write a description :) Also caves! I've improved the performance, cleaned up and refactored some of the code and added bunch of new things. The most interesting ... So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action animations. In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. Crate will have a special type of an inventory which you can be filled with multiple items of the same type. They can be used to ...
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