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Lua + OpenGL - Vertex Normal Transformation
OpenGL C++ Engine (SSAO, Deferred, Sponza)
Lua + OpenGL - Normal Transformation
OpenGL Lua Scripts animation
Lua + OpenGL - Camera + proper rotation
OpenGL Project Showcase for My CG Class - PBR Sponza
OpenGL - Sponza Drawn with instantiated rendering
Lua + OpenGL - Binary model format
Lighting Up Sponza
Sponza - OpenGl Rendering
A Lua OpenGL Engine: Normals!
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Last Updated: September 30, 2026
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Summary
Simple Lambert lighting + the beginnings of an FPS camera. Just some more tests with GI using voxel cone tracing with the popular Last video I got normals loading, and now I'm transforming them with the model matrix to transform them. A simple application, where I draw Adding a bunch of point lights to the classic This is a 3D graphics project I created for my 2nd year module of the same name. The purpose of the project is to develop skills in ... Just got normals loading from OBJ files. Texture mapping, normal mapping, and then I move on to referred rendering.