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Last Updated: September 30, 2026
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Summary
In this coding adventure I try to understand I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the I decided to mess around with a different type of voxel terrain generation: An explanation and implementation of Hello! If you ever wondered how astroneer generates it worlds, watch this! Basically, i create a world consisting out of a bunch of ... This is a C++/DirectX 11 planet generation program. It implements octrees and LOD with chunking. The planet is generated by ...