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Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects
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Last Updated: September 27, 2026
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Summary
Now we can lose with stype! Adding Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ... In this video, I add the player score. source: github.com/foreignguymike/legacyYTtutorials/tree/master/libgdxasteroids. Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ... First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! What use is of gold if we cannot level up our characters? Let's introduce unlocking / levelling up for in-game currency! Adding enemy health and bonuses that player will be picking this time. Transcript: ... Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ... In this video, we finally begin working on the actual game Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ... Let's fix a few bugs and start introducing the sound! Today, we're going to add an enemy into our game! It still does nothing, but we'll use him to attack the player soon. Transcript: ... Let's diversify our gameplay by adding multiple enemy types! Transcript: ...
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