About of Multiplatform Libgdx Gamedev Tutorial Part 19 Character Selection Screen
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Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance
Multiplatform Libgdx Gamedev Tutorial - part 21 - Game Currency: Gold Pickups
Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls
Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression
Multiplatform Libgdx Gamedev Tutorial - part 26 - Music!
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Last Updated: September 29, 2026
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Summary
Let's make first step towards adding multiple playable What use is of gold if we cannot level up our Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ... Time has come to add a basic progression (increase in enemy lives / levels). Let's get to it! Sorry for the echo after 12th minute. Let's add the gold so that player will be able to collect it and upgrade the Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ... Time to implement the stats and make them affect our game! We also need to Let's diversify our gameplay by adding multiple enemy types! Transcript: ... The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ... Let's tweak our game's balance and reward player for completing levels!
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