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Mythruna - Collision Debugging Live Stream
Mythruna - Random Dungeons pt 3 Coding Live Stream
Mythruna - Random Numbers and Town Placement Coding Live Stream
Mythruna - Tool/Weapon Control Progress
Mythruna - Multi-level Random Dungeons Coding Live Stream
Testing Muse Spark 1.3 for Coding Work in OpenCode
The Battle for the Developer Surface | AI Coding Tools & Engineering
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Last Updated: October 1, 2026
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Summary
Tonight I will be checking off the last items for the late "birthday Enhancing the prototyping tools with a standard Trying to finalize collision avoidance since everything else ultimate gets blocked by this feature. I'll be trying to finish turning the ... Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ... In this continuing series, I will start adding some test Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... A quick video showing the evolution of the current tool/weapon control and possible future directions. For those who asked, here ... (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... I've been testing Muse Spark 1.3 through OpenCode on a real, context-heavy The battle for the developer surface is very real. IDEs, editors, terminals, agents and model-routing platforms are all competing for ...