Overview of Mythruna Performance Coding Live Stream
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Mythruna - Random Numbers and Town Placement Coding Live Stream
Mythruna - Random Dungeons pt 3 Coding Live Stream
Mythruna - Finishing Halloween Release Coding Live Stream
Mythruna - Wrapping up Release Coding Live Stream
Mythruna - Scripting updates Coding Live Stream
Mythruna - Caves Coding Live Stream
Mythruna - Ecology Coding Live Stream
Mythruna - More Finalizing AI Code
Mythruna - Final() Rivers Coding Live Stream
Mythruna - Finalizing Character Creator Coding Live Stream
Mythruna - Caves part 3 Coding Live Stream
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Last Updated: October 1, 2026
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Summary
Tonight I will go over the networking Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... Tonight I'll probably talk a little about what went into the Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... In this continuing series, I will start adding some test Tonight think we will make a UI for in-game skin/hair color changes and if that goes well maybe start repainting the skin texture for ... Trying to wrap up the last things for a release on the 31st. For those who asked, here are some pertinent links: ... (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the dungeon "game" if there is ... Back to the regular time at least for this weekt) Let's get started moving the cave Trying to stay motivated as we reach the end of this long AI refactoring. I'm beginning to see the light at the end of the tunnel. Putting some finishing touches on the basic character creator for next weeks release. I'll probably try to move some of the settings ... Hopefully wrapping up the interesting parts of cave generation. For those who asked, here are some pertinent links: ...
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