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Mythruna - Caves part 4 Coding Live Stream
Mythruna - Random Numbers and Town Placement Coding Live Stream
Mythruna - Coding Live Stream
Mythruna - New Release Coding Live Stream
Mythruna - Performance Coding Live Stream
Mythruna - Map Zoom/Layers Coding Live Stream
Mythruna - Random Dungeons pt 3 Coding Live Stream
Mythruna - Even More Finalizing AI Code p2
Mythruna - Even More Finalizing AI Code
Mythruna - Finishing Halloween Release Coding Live Stream
Mythruna - More Finalizing AI Code
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Last Updated: September 30, 2026
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Summary
Back to the regular time at least for this weekt) Let's get started moving the Hopefully wrapping up the interesting parts of Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... Tonight I will go over the networking performance improvements that I've made so far along with the techniques that I personally ... (Note: earlier time) I'm going to try to add map zoom and feature layers. For those who asked, here are some pertinent links: ... In this continuing series, I will start adding some test Making a final push to convert the last of the prototype Tonight think we will make a UI for in-game skin/hair color changes and if that goes well maybe start repainting the skin texture for ... Trying to stay motivated as we reach the end of this long AI refactoring. I'm beginning to see the light at the end of the tunnel.