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NEBULOUS Devlog #23: Batteries Release
NEBULOUS Devlog #39: Cooperative Play
NEBULOUS Devlog #35: Strike Package
NEBULOUS Devlog #11: Grow A Spine
NEBULOUS Devlog #14: Eyes On Target
NEBULOUS Devlog #9: Kill Track
NEBULOUS Devlog #27: Protectorate Edge
NEBULOUS Devlog #33: Fleet Intelligence
NEBULOUS Devlog #28: Holding The Line
NEBULOUS Devlog #12: Run Silent
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Last Updated: September 30, 2026
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Summary
A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... Electronic Warfare rebalance and an updated damage model are tested in our biggest multiplayer fight to date. Wishlist on I am back from deployment, and back to working on It's been a while, but here is the final A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... The addition of spinal mounted weapons and ammunition magazines round out the weapon systems, and two new ship classes ... The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ... We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles. Conquest Concept ... There's only a few days left before the Protectorate Update releases! This The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ...