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NEBULOUS Devlog #24: Battle Damage Assessment
NEBULOUS Devlog #6: Cease Buzzer
NEBULOUS Devlog #18: Objectively Better
NEBULOUS Devlog #36: Good Effects
NEBULOUS Devlog #30: Making Port
NEBULOUS Devlog #27: Protectorate Edge
NEBULOUS Devlog #9: Kill Track
NEBULOUS Devlog #39: Cooperative Play
NEBULOUS Devlog #15: Missile Massacre
NEBULOUS Devlog #38: Keel Laid
NEBULOUS Devlog #33: Fleet Intelligence
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Last Updated: September 28, 2026
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Summary
A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... It's been a while, but here is the final Only one man would dare give me the raspberry. Join me on Discord: discord.gg/XSYYRPS. One year of development completed! The Light Cruiser joins the fleet lineup and new multiplayer game objectives force players ... A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ... Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ... Changes to the tactical view, catastrophes, and quality-of-life improvements, all set to the tune of me getting my butt kicked by a ... We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles. Conquest Concept ...